Miracle Usage Tips

Inside the Miracle Usage Tips section, you can expect to find tips and hints that can show you ways of using miracles that you might not have thought of before.  All of these tips are ones I suggest myself.  Below I have provided a few links to websites that I found to be absolutely awesome resources.  Also, I'd like to give many, many thanks to the people who have helped the sites devoted to Black and White to be so wonderful.

 

 

 

 

Page Index

 

Helpful Miracles 3

Heal 3

Heal Increase. 3

Teleport 4

Forest 5

Food. 6

Food Increase. 6

Storm.. 7

Spiritual Shield. 8

Physical Shield. 9

Wood. 9

Water 10

Water Increase. 10

Winged Creatures. 10

 

Aggressive Miracles 12

Fireball 12

Fireball Increase. 13

Fireball Extreme. 13

Lightning Bolt 13

Lightning Bolt Increase. 14

Lightning Bolt Extreme. 14

MegaBlast 14

MegaBlast Increase. 15

MegaBlast Extreme. 15

Storm Increase. 16

Storm Extreme. 16

Ground Flock. 17

 

Creature Miracles 17

Freeze Creature. 17

Shrink Creature. 18

Enlarge Creature. 18

Weaken Creature. 18

Strength Creature. 19

Invisibility Creature. 19

Loving Creature. 20

Angry Creature. 20

Holy Flies. 21

 

Back to Top. 21

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Helpful Miracles

Heal

                       I.     

                     II.      

This miracle is ideal for healing a small group of villagers that have sustained damage, or healing your creature of moderate damage.

This is a mediocre miracle for impressing towns.

 

back to miracles

Heal Increase

 

             I.        This miracle is ideal for healing a large group of villagers (in fact, most of a whole town) that has sustained damage, or healing your creature of heavy damage.

           II.        Teach your creature to use this miracle to impress towns.

          III.        Teach your creature to use this miracle to keep your villagers, and himself, in top health.

 

 

 

back to miracles

Teleport

 

             I.        Villagers do not seem to notice this miracle when it comes to being impressed.  They don't even seem to be impressed by actually using the portals!

           II.        Try putting a teleport entrance near your storehouse with the exit by some trees somewhat far from your village.  Then send your villagers to be foresters in the area where the teleport exit is, and watch the villagers teleport back home with the wood! Do the same for those out-of-the-way fish farms!

          III.        When it's time to move on to the next map, place a teleport entrance near your primary town, and place a terminus as close to the vortex as you can physically place it.  Increase worshipping population to around 10%.  Then start dropping villagers into the teleport.  They will appear at the end that is practically touching the vortex, which will cause them to immediately fly into the vortex with no further effort from you.  Even better, when the villagers are gone from the first village, simply pick up the entrance to the teleport by moving your empty hand over the center and holding the action button and move it to the next village.  The result:  Easy mass transit to the vortex for your villagers.

 

 

 

back to miracles

Forest

 

             I.        The Forest miracle is a fantastic miracle for impressing neutral towns, and maintaining belief within your own.  Teach this miracle to your creature, and reward him consistently at 20% when he casts it in your town and 30% - 40% consistently when he casts it in a neutral town.  If you encourage him to cast it too much in your own villages, your villagers will probably become lazy, as they will sit relaxing in the shade of the glorious miracle forests.

           II.        Need wood?  The Forest miracle remains in place so long as one miracle tree remains alive and planted in the ground (assuming its being maintained.  This 'trick' will not work if you use the one-shot version. See Linked Miracles for more information).  You can cast the miracle at a place where your villagers will not go chop down the trees.  Leave one tree where it forms, but take every other tree to your storehouse or workshop, whichever needs the wood.  Once you have put all the trees but the one, look for the Forest miracle symbol hovering over the final remaining tree.  You may have to change the angle from which you are looking, but near the top of the miracle tree is where the symbol should be. Once you grab the symbol, the Forest miracle will be back in your hand for casting.  Go ahead and cast it again, in a slightly different location.  You will notice fewer trees appear, but the miracle works.  Sometimes a large-ish amount appears after the initial casting, but it's fairly infrequent.  At least two - three trees should appear on the second and later castings.  Once you cast the miracle again, just repeat the instructions from "Leave one tree where it forms."  Practically free wood!

          III.        The best use of the one-shot Forest miracle is for making wood for your store.  Cast it near your store, and immediately put all the trees into your storehouse.  The one-shot miracle will not last long, so make sure to hurry.

 

 

 

back to miracles

Food

 

             I.        This is a mediocre miracle for impressing towns.

           II.        This is a mediocre miracle for creating food in your stores, or as piles at the work site.

          III.        I suggest not teaching this miracle to your creature if you can avoid it.

 

 

 

back to miracles

Food Increase

 

             I.        This miracle is more ideal for impressing towns than the base level food miracle. 

           II.        Make sure to reward your creature more for using this miracle than for the regular food miracle in all instances.  This will ensure that your creature always uses the more helpful of the two food miracles.

          III.        To make sure your creature knows this miracle, teach him on a skirmish map that has it available.  See the Maps section for more information on which maps might be ideal.

          IV.        Teach your creature to create piles of food near planned buildings, and reward him very slightly (only 10%), so he will occasionally make food for your builders to eat.

 

 

 

back to miracles

Storm

 

             I.        This miracle is great for putting out fires, especially the ones that happen at your village store.  Make sure to cast it sufficiently larger than your storehouse to douse any silly villagers who run in and get caught on fire. (That is -my- constant battle.)

           II.        Teach your creature to use storms to impress neutral towns.

          III.        Teach your creature to use storms instead of the water miracle to put out fires.

          IV.        This is one of the glorious linked miracles.  (See Linked Miracles for specifics.) What this means is that you can create a large storm, supplying a very large area with rain.  You can allow it to travel a little bit before picking up its icon (which alternates between being on the ground in the center of the storm, or in the air where the clouds originally formed) to put the spell back in your hand, but be sure to make your move before the storm hits the edge of your influence ring.  Then reapply the miracle to the ground, making another large circle to make even more rain.  While this is not as effective on a single tree, or a single field, as the water miracle, it is considerably more convenient to water your whole town at once by applying this miracle between two to four times, depending on the size of your town.

 

 

 

back to miracles

Spiritual Shield

 

             I.        Smaller shields take less prayer power to maintain.

           II.        Villagers who are under a shield are not impressible. What this means is that if your villagers are under a shield, an enemy god cannot use his miracles, or his creature, to impress those villagers.  If you are finding yourself under constant attack by an enemy who's trying to impress your people, put a shield over their major congregating places.  The Physical Shield miracle is slightly better to use for this particular trick, as explained in the Physical Shield Miracle Tips.

          III.        It seems that shields cast from your town miracles, as opposed to a one-shot miracle, are linked to your mana and can be maintained indefinitely as long as you have active worshippers and a surplus of prayer power.  See Linked Miracles.

          IV.        Rather than making one giant shield over your town that will last two seconds, try making shields that just cover your buildings individually.

            V.        Your shield doesn't necessarily need to cover every bit of the whole building.  A little exposure is okay.  Test it yourself to see what works for you.

          VI.        Teach your creature to shield individual buildings.  (Good luck with this one. Wow, does it take a long time!)

 

 

 

back to miracles

Physical Shield

 

             I.        Smaller shields take less prayer power to maintain.

           II.        Villagers who are under a shield are not impressible. What this means is that if your villagers are under a shield, an enemy god cannot use his miracles, or his creature, to impress those villagers.  If you are finding yourself under constant attack by an enemy who's trying to impress your people, put a shield over their major congregating places.  The benefit of using the Physical Shield over the Spiritual Shield is that the Physical Shield only fades with damage.  Your Spiritual Shield will vanish, eventually.  It might be that "eventually" takes the whole game, but the Physical Shield will only disappear after taking its full amount of damage.

          III.        Rather than making one giant shield over your town that will last two seconds, try making shields that just cover your buildings individually.

          IV.        Your shield needs to cover every bit of the whole building you want protected.  This differs from the spiritual shield.

            V.        Put a spiritual shield over top of the physical shield to protect it from the damage of lightning and fireballs. The soap-bubble should completely enclose the physical shield dome.

          VI.        Teach your creature to shield individual buildings.  (Good luck with this one. Wow, does it take a long time!)

 

 

 

back to miracles

Wood

 

             I.        Teach your creature to use this miracle on neutral storehouses to impress the people watching.  While it's not extremely impressive, it will certainly help your cause.

           II.        Teach your creature to use this miracle on your workshops to make sure they always have wood.

          III.        Teach your creature to use this miracle on the buildings that you have placed, so your builders have the wood available to them immediately.

 

 

 

back to miracles

Water

 

             I.        This miracle is mediocre for impressing neutral villages.

           II.        This miracle is sufficient for putting out most fires, except the ones that occur in your storehouse.

          III.        This miracle is average at causing trees and crops to grow.

          IV.        Teach your creature to use this miracle to put himself out if he's been set on fire.  It's the fastest solution to the problem.

 

 

 

back to miracles

Water Increase

 

             I.        When you are trying to impress, this miracle is better than the Water miracle, but I suggest using the Storm miracle.  Many more people will see the storm miracle.

           II.        This miracle is better at putting out fires than the Water miracle, but it still has trouble with the fires in the storehouses.  The Storm miracle is best for putting out large fires.

          III.        Teach your creature to use this miracle on trees and fields, as it's the best for watering localized areas.

 

 

 

back to miracles

Winged Creatures

 

             I.        Teach your creature to use this miracle the first time he enters a neutral or opposing village.  It's extremely impressive the first time he does it.  Reward him for doing it once, about 40%, and punish him 10% if he uses it a second time.  This will encourage him to only use it once.  You should teach him to follow this miracle with a Forest miracle instead.  It's a very effective combination.

           II.        Please let me know if you know anything else helpful that this miracle accomplishes.

 

 

 

back to miracles

 

 

 

 

Aggressive Miracles

Fireball

 

             I.        This is a great spell to teach your creature to put out fires, or not.  Reward him well (80% - 90%) for putting himself out, putting out fires on trees near (and in) your villages, putting out fires on your storehouses, putting out fires on your houses, putting out fires on your village center (where your totem is) and putting out fires on your civic buildings.  This ensures he will douse any fires on any of your buildings.  Personally, I taught my creature specifically -not- to put out fires on enemy buildings.  I put him on the leash of compassion and leashed him to an enemy building.  Then I dropped a fireball onto the building to which my creature was attached, and waited patiently with my hand over my creature.  As soon as he faced the building and started to use a miracle (I just assumed he was going to make a water miracle, because of the leash of compassion.) I immediately punished him to 60%.  I immediately dropped another fireball onto the same building.  He turned to cast a miracle.  Make sure to --consistently-- punish him to the same percentage!  It will take him some time to make the distinction, but he will learn that even when on the leash of compassion he is not to aid enemy villages.  This can come in extremely handy, as creatures' moods tend to shift from happy to curious to helpful to angry, sometimes with lightning speed.  I've had my creature throw a fireball into an enemy storehouse, and immediately put it out.  Sheesh.

           II.        Teach this miracle to your creature so he may wreak havoc upon his [Your] enemies!

          III.        Teach your creature to cast this miracle OVER neutral villages, to impress them.  If he sets fire to any of the buildings, try to make sure he uses a storm to put it out.  This is -the- most impressive method of dealing with villagers who have a fire problem.

 

 

 

 

 

back to miracles

Fireball Increase

 

             I.        Basically, this miracle would be good for teaching your creature to cast over neutral villages for the impressiveness factor.  This will create a better impression than the regular fireball miracle.  Use the same tactic as referenced in the fireball miracle.

           II.        This miracle is great for wreaking havoc and mayhem!  With its splitting power, it has a much better success rate of setting things ablaze!

          III.        Teach this to your creature to make sure he can destroy buildings nicely.

 

 

 

back to miracles

Fireball Extreme

 

             I.        This miracle is great for teaching your creature to impress neutral villages.  Just make sure he launches the fireballs over the town, not to set the buildings on fire.  This does take patience, but is very worth it.

           II.        This miracle is the ultimate fire-based miracle that causes damage.  Enjoy!

          III.        Make sure your creature knows this one, at all costs!  I made sure to reward my creature 60% for fireball extreme, 40% for fireball increase, and 20% for regular fireballs.  And he almost exclusively uses the fireball extreme!  He's quite the little terror now!

 

 

 

back to miracles

Lightning Bolt

 

             I.        This is simply an offensive miracle.  There is not really any non-offensive use for this miracle.

           II.        Make sure to teach this to your creature.  Reward 20% - 30% for using it properly.  (Rather you want him to attack enemy forests, or neutral villagers, it doesn't really matter, just remember to reward or punish consistently.)

 

 

 

back to miracles

Lightning Bolt Increase

 

             I.        This is still just an offensive miracle. 

           II.        Make sure to teach this to your creature, and reward him 40% - 50% for using it properly. (Rather you want him to attack creatures, or your own villagers, it doesn't really matter, just remember to reward or punish consistently.)

 

 

 

back to miracles

Lightning Bolt Extreme

 

             I.        This is still just an offensive miracle. 

           II.        Make sure to teach this to your creature, and reward him 60% - 70% for using it properly. (Rather you want him to attack enemy buildings, or your own, it doesn't really matter, just remember to reward or punish consistently.)

 

 

 

back to miracles

MegaBlast

 

             I.        Do not use near your villages.

           II.        This is the offensive miracle.  Granted, it's the weakest level of the offensive miracle, but it'll definitely still pack a punch.

          III.        Make sure to teach it to your creature.  Due to the intensely laborious process of getting your creature to know this miracle, I highly, highly recommend you use a map where this is a miracle on a dispenser -not- near your town.  I found my -Chimp- learning most of a whole percent per exposure.  Yes, that's right; there were times I had to do it twice, just to get my one percent increase!

 

 

 

back to miracles

MegaBlast Increase

 

             I.        Do not use near your villages.

           II.        This is the offensive miracle.  Granted, it's the average level of the offensive miracle, but it'll definitely still pack one heck of a kick.

          III.        Make sure to teach it to your creature.  Due to the intensely laborious process of getting your creature to know this miracle, I highly, highly recommend you use a map where this is a miracle on a dispenser -not- near your town.  I have not even started to teach this to my creature yet.  I dread the process ;)

 

 

 

back to miracles

MegaBlast Extreme

 

             I.        Do not use near your villages.

           II.        This is the offensive miracle.  This is the strongest level of the offensive miracle.  Watch out for the wrath of god!!!  This miracle rocks!

          III.        Make sure to teach it to your creature.  Due to the intensely laborious process of getting your creature to know this miracle, I highly, highly recommend you use a map where this is a miracle on a dispenser -not- near your town.  I have not even started to teach this to my creature yet.  I dread the process ;)

 

 

 

back to miracles

Storm Increase

 

            I.        Do not use near your villages.

           II.        This miracle is great for wreaking random havoc anywhere you cast it.  Do keep in mind, this storm will travel once it is fully formed.  And it will move in a random direction.  So, that means you had better watch for it to head towards one of your towns!  I find that by the time I'm using the Storm Increase miracle to attack, I have most of my individual buildings shielded, so I usually have no exposure to danger. ;)

          III.        Teach this to your Creature so he will use it on enemy buildings.

 

 

 

back to miracles

Storm Extreme

 

            I.        Do not use near your villages.

           II.        This is one of my favorite miracles, just because it makes a tornado.  I just love the destruction of it.  Make sure to cast it far away from your towns!

          III.        I taught my creature to cast this miracle on enemy village centers, where opponent totems are.  If the village center is destroyed, the village cannot generate those miracles.  I think you see the point of this.  Make sure to reward your creature highly (60% - 70%, and up to 90% if you prefer your creature basically be aggressive in nature) when he casts this properly!

 

 

 

back to miracles

Ground Flock

 

             I.        Do not use near your villages.

           II.        This miracle is perfect for reducing the number of villagers worshipping at an opponent’s worship site.  Simply cast this miracle as close to the sacrifice pit, without being right on top of it, as you can.  And watch the wolves simply chow down!

          III.        I made sure to teach this to my creature, and rewarded him only for using it near enemy temples.  He caught on fairly quick it seems, and he hasn't needed to be punished for using in my own villages!

 

 

 

back to miracles

 

 

 

 

Creature Miracles 

Freeze Creature

 

               I.        An interesting thing to do is see what poses you can catch enemy creatures in.

              II.        If your creature is misbehaving, and he won't stay in his pen, you can resort to keeping him on ice.  The only benefit is that your creature isn't running around.  Keep in mind that while he is frozen, he is not resting.

            III.        Perhaps you'd like to start a frozen creature garden?  Stack freezes for extended duration.  I found this particularly fun on the Creature Isle skirmish map.

 

back to miracles

Shrink Creature

 

               I.        Is your creature stuck in the middle of a group of buildings?  Use this miracle to make your creature small enough to be able to just walk right out!

              II.        Has an enemy creature enlarged itself for combat?  Use this miracle to counteract the enlargement and reduce the creature back to normal size!

 

 

 

back to miracles

Enlarge Creature

 

               I.        Has your creature been shrunk?  Then use this as a counter-measure to restore your creature to its natural size.  And for just a moment after the shrink miracle wears off, you'll get the enlarge bonus.

              II.        If you notice an enemy creature is walking around inside one of his own towns, wait until he's in a small area of buildings, and enlarge him.  If you keep him enlarged, eventually he'll have to destroy at least one house to get out.  This takes a while, but is fun if you're into the whole "slow and painful" take-over.

 

 

 

back to miracles

Weaken Creature

 

               I.        There is no practical use for this miracle to be used on your own creature.

              II.        Use this to counteract a Strength Creature miracle on an opponent.

 

 

 

back to miracles

Strength Creature

 

               I.        Use this to counteract a Weaken Creature miracle used on your creature, or the creature of an ally.

              II.        Use this miracle to allow your creature to pick up rocks that are much larger than it could normally lift, and then have your creature carry them around until after the miracle wears off.  Then continue making it run around, carrying the rock for awesome strength training!

 

 

 

back to miracles

Invisibility Creature

 

               I.        Use this on your creature before you send him in to impress a village.  Carrying things seems to generate higher belief because "they are floating around", and when he becomes visible, he gets a bonus to the belief he generates for entering the village.  Presumably this is because of how stylish it is to manifest in the village you're impressing. ;)

              II.        Is your creature trying to spend too much time with friends?  Well make that friend invisible and your creature will spend a lot less time trying to be friends.

            III.        When used in tandem with the Holy Flies miracle, invisibility on an opponent's creature will make it more difficult for your opponent to use his creature to do anything against you, as the creature will be unleash-able (which means it cannot be controlled) and invisible.

 

 

 

back to miracles

Loving Creature

 

               I.        Are you finding yourself constantly engaged by an opponent's creature?  Use this miracle to force the leash of compassion onto your opponent's creature, which will prevent it from engaging your creature.  This is particularly effective at allowing you to deal with one of several opponent creatures at one time.

              II.        Follow a Loving Creature miracle with a Holy Flies miracle just before the Loving Creature miracle expires to ensure your opponent cannot get the creature off the leash of compassion for even longer.

            III.        Use this miracle to make sure your creature compassionate to your villagers when he doesn't particularly feel like being compassionate.

            IV.        Use this miracle to counteract an Angry Creature miracle.

 

 

 

back to miracles

Angry Creature

 

               I.        This miracle can be used on an opponent's creature while that creature is in its own village to cause it to become angry enough to cause destruction.  Your opponent will receive the belief bonus, but the destruction will ensure there's little left to believe in him.  Once the town is empty, send in a disciple missionary.  For added fun, add the Invisibility Creature miracle.

              II.        Use this to counteract a Loving Creature miracle used on your creature before combat.

 

 

 

back to miracles

Holy Flies

 

               I.        When your opponent keeps sending his or her creature after you, use this to cause their creature to become unleash-able.  This means they'll have no direct control until the miracle wears off.

              II.        Use this to make sure multiple opponents cannot send their creatures after your villages as a group.

            III.        Combine this with the Angry Creature miracle while the creature is in an opponent owned village to ensure the creature starts wreaking havoc, and the owner of the creature cannot move them out of the village.

            IV.        If the opponent's creature is in your village, use this in tandem with the Loving Creature miracle to ensure the creature will be friendly to your villagers.

 

 

 

back to miracles

 

 

 

 

 

 

 

Back to Top

 

 

 

Home Miracle Usage Tips.htm miracles.htm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ravenshadow Studios, 2005.  All rights reserved.
Revised: 01/12/06.