I.        05/15/06

 

 

Your creature is the most important character in the game, as he is your avatar on earth.  Since you remain non-corporeal for the whole game, it will be important to learn to utilize your creature effectively. 

 

Below you will find some information that I’ve compiled regarding creatures.  The information below is definitely still a work in progress.

 

 

 

 

 

 

 

 

 

 

Creature Training - Rock Catching/Deflection

 

You can teach your creature to catch rocks which are thrown at it through the following:

 

1. Activate the Leash of Learning

2. Move your creature to a clear area with few objects nearby to interfere with its AI

3. Pick up a rock.

4. Toss the rock slightly and then grab it before it stops moving, this should get your creatures attention. Repeat this a few times, without messing up, until your creature’s eyes are focused on the rock.

5. Throw the rock at your creature. With luck he'll catch it. All the primate creatures are excellent at this trick, but more stupid creatures will require a lot of time and will probably get very bruised up in the end.

6. Then reward him for catching the rock without touching his stomach or he'll eat it. Try petting slightly above their head to be sure. (I'm not sure if this rewarding actually does anything to train him, but some say it does)

7. Afterwards, you can teach him to throw rocks he catches back at his enemies. To do this get him to catch a rock then get him to throw the rock back at the enemy. Then reward him.

 

 

Creature Training - White/Purplish Mushrooms

 

There's long been a rumor that white mushrooms increase your creatures growth. This is somewhat true, but eating them on the spot doesn't work. The mushrooms increase growth when and only when eaten right before your creature sleeps.

 

 

Creature Training - Blue Mushrooms

 

This supposedly make your creature act weird once he consumes enough, you can then supposedly reward him to encourage complete insanity. This may be a rumor, I have not ever tested it, but have heard it from others.

 

 

Creature Training - Miracle Seeds

 

Use your god hand to hand your creature a miracle seed and he will learn some of it. Get him to drop it and repeat to teach the spell. This is the only way I've ever taught my creature some creature enchantment spells

 

 

Creature Training - Targeting and Learning

 

When teaching raw spell knowledge either find a target you actually want, such as an enemy, or cast it in as clear an area as you can find, with no objects whatsoever and very far from water, otherwise he grows up an idiot. When you're teaching a creature something, it will learn to possibly perform that action on all objects within a fairly large area.  The trick is to establish a difference between the objects.

 

For example, if you teach a creature to attack independent towns with lightning and there are cows nearby, and you then reward him, you've equally taught him to

 

1: cast lightning on independent buildings

2: cast lightning on independent villagers

3: cast lightning on cows.

 

This is why creatures will sometimes mysteriously do things you don't remember teaching them. In this case the creature would be inclined to hunt down and electrocute cows within his general area.

 

It is these very habits that allow the creature to seem so intelligent as to somehow know what you want it to do through little instruction. As Darwin would say, your creature will tend towards perfection.

For example, suppose a creature had already learned the above with a reward of 100%. His new behavior taught by this could be represented by the following point system for specific actions:

 

-inclination to lightning independent buildings:

-inclination to lightning independent villagers:

-inclination to lightning cows:

10 pts.

10 pts.

10 pts.

 

Suppose you then witnessed him zapping a herd of cows within a forest. You then punish him for his behavior to 50%. This would also introduce a new element to what you've taught him, not to lightning trees. It would look like this:

 

-lightning independent buildings:

-lightning independent villagers:

-lightning cows:

-inclination to lightning trees:

10 pts.

10 pts.

  5 pts.

 -5 pts.  **

 

Suppose he then encounters all of these objects in the same area, he would then target both (or either) independent buildings and villagers, he might hit the others, but his intention was the most encouraged 2 choices (be aware that rewarding him for this may again encourage targeting all of the objects in the area).  It's best to punish or reward when training permanent self-thinking behavior when the conditions are isolated from others.

 

**Negative points, do NOT create a "never do this action" situation in most cases. For example, if a creature desires to eat pigs for 6pts, and also has a hunger of 80% (8pts), for a total of 14pts inclination to eat the pig. If you had punished him for pig consumption anywhere up to 130% punishment total he would still eat the pig despite past punishment because his desire is so great.

 

 

 

 

 

 

 

 

 

Creature Desires

are important to understand.  With that in mind, I've been working on a chart of all of the desires.  If you know any desires, and the other information associated thereto, please send them my way, and I'll get them posted.

 

Message:

Your creature is trying to copy you.

How to trigger this state:

Hold your hand over your creature. Eventually this message will happen.

Actions to indicate this state:

Waving towards you, trying to get your attention.

If you reward your Creature:

From now on, your Creature will want to mimic you more.

If you punish your Creature:

??  From now on, your Creature will want to mimic you less   ??

Comments:

This is an extremely good thing to build up in your creature.  Reward 100% every time he tries to copy you.  Be careful of your timing, or you'll miss his desire to copy you, and probably reward him for something else entirely.

 

 

 

 

Message:

Your creature is trying to mess around with you.

How to trigger this state:

Hold your hand over your creature. Eventually this message will happen.

Actions to indicate this state:

Waving towards you, trying to get your attention.

If you reward your Creature:

From now on, your Creature will pay more attention to you.

If you punish your Creature:

From now on, your Creature will pay less attention to you.

Comments:

This is an extremely good thing to build up in your creature.  Reward 100% every time he tries to copy you.  Be careful of your timing, or you'll miss his desire to copy you, and probably reward him for something else entirely.

 

 

 

 

Message:

Your creature is trying to cool down.

How to trigger this state:

Happens naturally, watch for the signs and messages

Actions to indicate this state:

Waving both hands towards his face, as though trying to cool down.

If you reward your Creature:

From now on, your Creature will be more sensitive to the heat.

If you punish your Creature:

From now on, your Creature will be less sensitive to the heat.

Comments:

 

 

 

 

 

Message:

Your creature is trying to warm up.

How to trigger this state:

Happens naturally, watch for the signs and messages

Actions to indicate this state:

Holding his arms wrapped around himself, as though trying to stay warm.

If you reward your Creature:

From now on, your Creature will be more sensitive to the cold.

If you punish your Creature:

From now on, your Creature will be less sensitive to the cold.

Comments:

 

 

 

 

 

Message:

Your creature wants to bring things home more.

How to trigger this state:

Turn on leash of learning, pick up something, hand to creature, send him home.

Actions to indicate this state:

None

If you reward your Creature:

From now on, your creature will bring things home more.

If you punish your Creature:

From now on, your Creature will bring things home less.

Comments:

 

 

 

 

 

Message:

Your creature is feeling curious.

How to trigger this state:

With the leash of learning on, do something in front of your creature.  Also occurs naturally, as he becomes more inquisitive.

Actions to indicate this state:

He makes inquisitive sounds, while tilting his head one way or another.

If you reward your Creature:

From now on, your creature will be more inquisitive.

If you punish your Creature:

From now on, your creature will be less inquisitive.

Comments:

This is another of those behaviors you really want to reward a lot.  The more curious your creature is, the more likely he is to think about something you've shown him.  This will lead (more quickly than him not thinking will) to him figuring out how to do the things you're teaching him, and why he should do them.

 

 

 

 

Message:

Your creature is feeling angry.

How to trigger this state:

With the leash of aggression, do something aggressive in front of your creature.  Also occurs naturally, as he becomes more angry and destructive.

Actions to indicate this state:

Jumping up and down, appearing to be "hopping mad."

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature wants to be friendly.

How to trigger this state:

With the leash of compassion, click on another creature.  Also occurs naturally, as he becomes more friendly to other creatures.

Actions to indicate this state:

If you reward your Creature:

Your creature will listen to other creatures more often.

If you punish your Creature:

Your creature will listen to other creatures less.

Comments:

Hey, if you want your creature to be listening to the avatar of an opposing god, be my guest.  Personally I punish my creature full-on for listening to anyone but me or my villagers.

 

 

 

 

Message:

Your creature is low on energy, find him something to eat.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature is hungry.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature is getting restless - he wants to explore.

How to trigger this state:

Leave him idle without letting him explore much, apparently.

Actions to indicate this state:

 

If you reward your Creature:

From now on, your creature will explore more.

If you punish your Creature:

From now on, your creature will explore less.

Comments:

 

 

 

 

 

Message:

Your creature just wants to hang around at home.

How to trigger this state:

Keep your creature standing around his pen.

Actions to indicate this state:

 

If you reward your Creature:

From now on, your Creature will hang around at home more.

If you punish your Creature:

From now on, your Creature will not hang around at home so much.

Comments:

 

 

 

 

 

Message:

Your creature is trying to show you how he is feeling.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature is thirsty.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature is dehydrated - find him something to drink.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature is hungry.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

Message:

Your creature is hungry.

How to trigger this state:

 

Actions to indicate this state:

 

If you reward your Creature:

 

If you punish your Creature:

 

Comments:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This site was last updated 01/12/06